What iPhone OS 3.0 promises users and developers

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ANALYSIS

In 2008, Apple set itself apart from the mobile-computing world with the release of the iPhone OS 2.0. This year, Apple will not make quite such a leap forward, but neither will it lose any ground to increased competition.

Announced in a presentation on Tuesday, Apple's third generation of the iPhone operating system will correct some of the most glaring omissions to date. These include the lack of background processing, any kind of system-wide search, and copy and paste. In case you missed the live blog, check out some of the highlights of Apple's presentation Tuesday.

There were two audiences for the iPhone 3.0 preview presentation: developers and iPhone users. Users were more interested in the features, while developers were anxious to learn about the new software development kit.

Keeping users happy
Apple's competitors will be quick to point out that the most prominent features introduced with iPhone 3.0 are features that are found on many other smartphones.

It is a reminder that, while almost everyone in the mobile industry would give Apple credit for igniting a smartphone revolution with the original iPhone, Apple cannot leave anything to the competition if it wants to keep the growth of its most profitable product on track. With iPhone 3.0, Apple is showing that, just like last year, it listens to complaints about the iPhone's capabilities and works to overcome those objections.

For the most part, however, iPhone users seem satisfied with their devices without those features. Key additions such as copy and paste, a landscape keyboard, real-search capabilities and MMS (multimedia messaging system) will make the iPhone even easier to use.

Developers are the ones who will probably be most excited about the new iPhone OS. The ability to use background notifications, for example, will make for much more compelling iPhone and iPod Touch applications, as was immediately apparent from some of the demonstrations on Tuesday.

In addition, developers will have 1,000 new APIs (application programming interfaces) to play with that will unlock parts of the iPhone previously off limits or unavailable to third-party applications. Apple did go into detail about all of them, but did talk about how developers can now stream audio and video, send email from inside applications, and use the iPhone's proximity sensor, which means Google will once again be in compliance with the iPhone SDK.

This is the kind of development users may not grasp until someone develops a game, or other kind of application, that does exactly what they have always wanted a mobile computer to do. An important consideration when evaluating these developments, however, will be whether Apple's push-notification service works as advertised in the real world: the company admitted its first attempt at building such a service would have failed under the load generated by millions of iPhones, and Apple's single-point-of-failure architecture for this service opens it up to the potential outages that Research In Motion's BlackBerry customers occasionally face.

Appealing to developers
Lost in all the discussion about the features themselves, however, were some of the steps Apple is taking to help developers work with the iPhone. For example, with the release of the SDK beta version, Apple will host discussion boards for developers to exchange tips and get help with their work, six months after threatening them with legal ramifications for merely talking about their applications.

Apple also seemed sensitive to all the complaints over the 'black box' approval process many developers have found in trying to get their applications onto the App Store. Around 96 percent of all applications are approved, and around 98 percent of application submissions are approved within seven days, Apple said. Those may be recent numbers as opposed to a picture encompassing the whole year of iPhone development, but after months of silence on the topic, Apple's willingness to acknowledge those issues show it is aware of how important that part of the iPhone development experience is to those trying to build businesses around the iPhone.

It is interesting to note that Apple is taking somewhat similar approaches in 2009 to both Mac and iPhone operating-system development.

Just like Mac OS X Snow Leopard, which is expected to focus on stability and performance rather than the addition of new features, iPhone OS 3.0 is more about giving developers a more capable platform on which to base their applications rather than any single killer feature, despite the fact competitors plan major releases (Microsoft's Windows 7 and Palm's WebOS, for example) that could change the playing field.

Apple gave itself a lot of breathing space in promising to ship iPhone 3.0 "this summer", which technically gives it until 21 September. With competitors fighting back, Apple needs to make sure it ships iPhone 3.0 on time and without incident, to keep iPhone growth on track.

A new iPhone with souped-up hardware probably wouldn't hurt.

iPhone OS 3.0 copy and paste
 
A much-desired feature, the ability to copy and paste text, will also be making its way to OS 3.0. Users will be able to select sections of text and take them to other applications
 

Talkback

One of the biggest drawback a developer faces on iPhone development is the lack of any type of bluetooth communication APIs. Bluetooth might open gates to a flood of new set of applications on IPhone.

Does anyone know why they are doing so?

vinaykawade 7 April, 2009 14:21
Reply

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