Mystery game lures players with cash
News Subscription-based online gaming currently is dominated by fantasy role-playing games such as "EverQuest" -- a genre whose appeal is limited by the subject matter and the significant amount of time required for players to succeed.
[November 4, 2002, 10:54]
Murky future for online console games
News For the time being, though, most online game revenue will come through the PC, where roleplaying games such as Sony's "Everquest" and Microsoft's "Asheron's Call" already are posting impressive numbers.
[December 18, 2001, 14:26]
Rupert Goodwins' Diary
Blog It's called Everquest and you may not have heard of it yet -- but you will. Unfortunately for the forces of Laura Norda, our hero had been so absorbed in chasing the elfs through Everquest that, although his computer was around three yards from the...
[April 16, 1999, 18:07]
Gamer wins back virtual swag
News An economist from the California State University, Fullerton, estimated the players of popular online game Everquest in the US could earn an average $3.42 an hour for their skills, said the NewScientist.com news service.
[December 29, 2003, 10:50]
Holes found in Sony's online game plan
News Sony Online Entertainment's PC role-playing game "EverQuest" has more than 400,000 subscribers who pay $10 a month to access the game. Sony's plans to bring online access to its PlayStation2 console met with scepticism on Thursday, with analysts...
[March 8, 2002, 9:07]
Game makers face 'Rings' rivalry
News Nevertheless, such games, including Sony's "EverQuest" and EA's "Ultima," have attracted hundreds of thousands of players who pay monthly fees to access online content. It might not be as colourful as Sauron versus Gandalf, but a battle is shaping...
[December 21, 2001, 10:34]
Sony: For games' sake, fix your phones
News Smedley didn't disclose which Sony game titles, which include the popular online fantasy game "Everquest", would be fitted for wireless multiple player gaming. Sony's wireless-gaming division chief took a swipe at mobile phone makers on Wednesday...
[October 17, 2002, 11:08]
Real launching subscription game service
News I think it's easier to get the average consumer to pay a few dollars for a casual game than to get them to sign up for an 'Ultima Online' or 'EverQuest,'" Olhava said. The rest of the game industry is wielding huge development budgets and taking on...
[July 1, 2002, 8:45]
Never say Neverdie in a virtual economy
News It was really one of those real historic moments like being in "EverQuest" and killing the first dragon. If you've been in "EverQuest II", you know that wherever you go, people around you are buying and selling.
[November 30, 2005, 11:35]
Game industry girds for battle
News Those include "The Sims Online," a multiplayer version of Electronic Arts' popular PC game; "Star Wars Galaxies," Sony Online Entertainment's roleplaying game based on the "Star Wars" universe; and "EverQuest II," Sony's planned sequel to its...
[May 14, 2002, 13:23]



