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'computer games'.

593 results. Displaying: 1-20



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Computer Games: 40 Years Of Fun

News The gaming industry will mark the 40th birthday of computer games at a London exhibition next year. The show will contain over 250 exhibits, and promises to explore the creativity and influence of computer games on contemporary culture.

[November 23, 2001, 16:49]

Computer Games Sales Disappoint At Christmas

News Consumer electronics retailer Dixons warned on Wednesday that its sales over the Christmas period were below expectations, with consoles and computer games performing poorly. Sales in December were below expectations, however, principally accounted...

[January 8, 2003, 12:54]

News Burst: Computer Games Aid Hyperactive Children

News The computer games let the scientists work with the children for longer, as the games are more fun than the visual tasks they were given before. Scientists at NASA are using video games to increase the attention spans of hyperactive children and...

[August 25, 2000, 10:06]

Scientists Link Computer Games To Brain Damage

News Latest research has found that children who play computer games could be causing long-term brain damage. Scientists working at Tohoku University in Japan have discovered that computer games only stimulate those parts of the brain that are devoted...

[August 20, 2001, 15:45]

News Burst: UK's Independent Computer Games Developers Unite

News Founder members of The Independent Games Developers Association (TIGA) include Argonaut, Blitz Games and Kuju Entertainment. What's going on in games? Members of the UK's independent computer game developer community launched a trade association on...

[March 8, 2001, 16:02]

News Burst: Violent Computer Games Linked To Aggression

Talkback Is it the parents tresponsiblility or the viode games responsibility to regulate the violence of video games and who is exposed to them?

[February 18, 2004, 2:53]

News Burst: Violent Computer Games Linked To Aggression

News Latest research suggests that violent video games do have an impact on their users, making them more aggressive. Violent video games may be more harmful than TV or cinema because of the interaction between the player and the characters in a game.

[April 25, 2000, 12:55]

Gaming Gets Trialled In The Classroom

News Three UK secondary schools are piloting the use of computer games in the classroom. The research project 'Teaching with Games', which is to begin in September, will explore whether consumer computer games, such as combat simulation 'Medal of Honour...

[August 11, 2005, 9:10]

Professional Gaming: The Perfect Job?

News A few years ago, Johnathan Wendel was just another kid in high school with a yen for playing fast-paced computer games such as "Quake III". By most standards, Wendel, better-known as Fatal1ty, is the top star on the burgeoning tournament gaming...

[February 10, 2004, 13:05]

US Report: Games More Exciting Than TV

News At the Electronic Entertainment Expo (E3) in Atlanta, IDSA president Doug Lowenstein announced that computer games are considered to be the most exciting way to spend time at home. In the survey, over 41 percent of respondents rated computer games...

[June 1, 1998, 7:36]

Games Industry Guns Down Brain Damage Claims

News The video game industry has hit back at claims that computer games could be damaging children's brains and insisted that the activity can be beneficial. ELSPA believes it is not true that playing video games can make children anti-social, and is...

[August 22, 2001, 17:26]

'Taster' Pirated Copies Lure Gaming Fans

News The cat and mouse game played between computer games companies and software pirates has seen a bold move by the establishment. In a new gambit, games companies will use piracy to hook users. A protection system from Macrovision and British games...

[October 14, 2003, 11:20]

Real-Time Goal-Oriented Behaviour For Computer Game Agents

White Papers To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be in-creased. To aid performance in real-time domains (e.g.computer games) it is proposed that both the processes encapsulated by the...

[February 5, 2004, 23:00]

BBC Claims Computer Piracy Costs UK £3bn A Year

News A BBC investigation into copyright violation has found that the UK computer games industry is losing billions of pounds each year through software piracy. The total value of the UK black economy is estimated to be as high as £100bn per year...

[April 10, 2001, 13:52]

Amazon Launches Online Game Store

News Online retail giant Amazon.com has launched a new store focussing on computer and video games. The new store claims to offer "the largest selection of computer and video games and accessories available online or off".

[September 8, 2000, 14:02]

High-tech Morphing Indie Films

News Looking at the computer games Myst and Riven, which take place in a lush, mysterious and seemingly infinitely detailed fantasy world, it might be a little tough to spot the connection to Star Wars Episode I: The Phantom Menace, the epic space...

[May 20, 1999, 9:54]

Workplace Gaming Could Benefit Firms

News Many companies take a dim view of members of staff who play computer games at their desk, but new research suggests the practice should actually be encouraged. Researchers took a number of employees from a Dutch insurance firm, allowing one group...

[November 7, 2003, 16:30]

Virus Hoax Curtails Christmas Fun

News As if there are not enough computer viruses, a Christmas Grinch has been spreading rumours of a virus attached to three year-end computer games. Three shareware computer games -- ElfBowling, Frogapult, and Y2KGame -- have become the target of a...

[December 15, 1999, 10:03]

Phrogram Standard

Downloads With Phrogram application anyone can create computer games, programs and dynamic art. Phrogram makes programming so easy that beginners who have never programmed can study and teach themselves Phrogram is the best way to learn and to create...

[January 10, 2008, 11:37]

Man Dies After Four-day Game Marathon

News A South Korean man died on Tuesday after playing computer games non-stop for four days. While such extreme cases are rare and often a causal relationship between computer games and health ailments can''t be established, the safe doctrine seems to...

[October 11, 2002, 9:47]


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