Mobile gaming market to hit $5bn mark by 2006
News The mobile gaming market will be worth $5bn (£3.4bn) within five years if providers take advantage of faster networks and more powerful mobile phones, according to research released earlier this week.
[May 4, 2001, 12:42]
Dell takes Extreme approach to gaming market
News Gateway, Dell and a host of smaller manufacturers are introducing desktops that contain Intel's Extreme Edition Pentium 4 for the gaming market on Monday, the latest salvo in the war for desktop performance supremacy.
[November 3, 2003, 15:20]
A Year Ago: Gaming's battle for your living room
News Microsoft readies itself to enter the $4 billion gaming market and goes head-to-head in the living room with Sony, Nintendo and Sega. The new gaming box launches Microsoft's attack on living-room rival Sony -- an attack that could net the winner a...
[March 8, 2001, 6:01]
Nintendo bullish on Game Boy's prospects
News Japanese game maker Nintendo expects to continue to dominate the portable-gaming market, despite renewed threats from the mobile phone industry. McNealy, an analyst with research firm GartnerG2, said the N-Gage may fare better than previous...
[February 6, 2003, 11:43]
Sony: handheld console was years in the making
News Electronics giant Sony has been eying the handheld gaming market for years but held off until technology and the market were right, a company executive said. Hirai said Sony has held off on the handheld gaming market until now partly because the...
[May 15, 2003, 7:36]
Stakes are high for Xbox online play
News Microsoft on Friday will raise its stakes in the gaming market with an elaborate new online service for its Xbox video game console. While initial subscriber expectations for Xbox Live are modest, the online service should give Microsoft a crucial...
[November 15, 2002, 8:10]
Microsoft opens Xbox secrets
News Microsoft on Wednesday put a price tag on its much anticipated Xbox, turning up the heat in the video-gaming market. The software giant also introduced a handful of companies who are creating online video games for the gaming system.
[May 16, 2001, 15:48]
ATI puts 3D in mobile phones
News The Imageon 2300 product line builds on ATI's reputation in the PC gaming market, where the company competes with market leader Nvidia. Nokia was one of the first to exploit the market with its N-Gage handset, which combines phone and gaming features.
[January 7, 2004, 16:35]
US Report: Online games to become billion-dollar industry
News "Explosive growth in the number of online households will continue to drive the new market forward, particularly in Europe where online gaming is only just beginning to take off," said market research company Datamonitor.
[June 4, 1998, 6:43]
Console transition slams videogame sales
News The report -- from research firm NPD Group -- claims the gaming market hit a peak of $6.9bn (£4.7bn) in sales in 1999, fuelled by the popularity of such platforms as Sony's PlayStation. The result: sales of gaming machines, software, accessories...
[January 17, 2001, 10:59]
IDC: Online gaming rules in Asia
News The popularity of Internet gaming in Asia has topped online buying, says market researcher International Data Corp (IDC). The study confirmed online gaming is and will be a main market driver for broadband adoption," Chin said.
[January 16, 2003, 15:22]
Grid computing plays games
News Inspired by predictions of brisk growth in the $1bn (£0.54bn) online gaming market, IBM, Sun Microsystems and other companies normally not associated with dragon-slaying adventures have launched projects recently to handle the complex...
[June 4, 2004, 12:35]
Sega: An extra life in online play?
News With 2m Dreamcast systems on the market and a pre-emptive first move into online gaming, the new Sega.com is sending the industry a message: The fat lady has not yet begun to sing. With a 2-million-user installed base -- all with 56K modems -- and...
[May 11, 2000, 16:07]
Mobile Entertainment: Delivering Handheld Multimedia and Gaming Solutions
White Papers This webcast will cover product segments in the mobile entertainment market and key Intel technologies that enable compelling solutions for gaming and multimedia. Through this webcast you will learn about market segment trends and multimedia...
[February 14, 2006, 23:00]
Will PlayStation 2 survive Xbox onslaught?
News Sony's experience in the console market and its presence in the entertainment industry will help its upcoming gaming console, the PlayStation 2, stave off competition from Microsoft, Sega and others, according to a new report.
[October 4, 2000, 14:01]
Intel uses Imagination on embedded 3D graphics
News The deal is also a boost for Imagination, which lost the gaming console market when Sega discontinued Dreamcast, but has recently signed on such embedded giants as Hitachi and ARM Holdings. Imagination says the architecture is designed with the...
[July 25, 2002, 15:36]
South Korea's games target growth
News Webzen and Gravity, two of the leading online gaming companies in Asia, are gearing up to bring their "Lord of the Rings"-type multiplayer games to a worldwide market. South Korea's gaming companies believe they have a competitive edge in the...
[June 25, 2004, 14:30]
ECTS: Consoles won't roll over for PCs - Sony boss
News Delivering a keynote speech to the European Computer Trade Show (ECTS), Chris Deering, president of Sony Computer Entertainment Europe, dealt with the issue that has dominated the last couple of ECTS shows - the market share balance between...
[September 8, 1997, 12:53]
Game developers turn to Hollywood
News Creating games based on popular movies or television shows is the gaming industry's new effort to appeal to the wave of consumers taking over the gaming world. In the past, it has been understood that if a game carried a movie or TV show title, it...
[May 15, 2000, 14:15]
Gaming companies take aim at online profits
News But McMillan said making money from console online gaming is more likely to happen when PlayStation 3 and the next Xbox hit the market in a few years. Game publishers and hardware makers are confident that consumers want online gaming.
[May 14, 2004, 11:50]



