Online gaming predicted to grow sixfold
News It is likely to be a major indicator of the future of console online gaming," Cole said in a statement. Microsoft said in May that it would spend around $2bn to develop a subscription-based online gaming strategy.
[June 7, 2002, 7:31]
Online gaming: A revolution ahead?
News Online gaming via consoles may well revolutionise the game industry and the Internet -- just don't hold your breath. In regard to consoles, Bruno Bonnell, chief executive of publisher Infogrames, said online gaming won't begin to catch on until...
[May 27, 2002, 14:03]
IDC: Online gaming rules in Asia
News The popularity of Internet gaming in Asia has topped online buying, says market researcher International Data Corp (IDC). While the Internet gaming surge has largely stemmed from the appeal of massive multiplayer online games, IDC said the industry...
[January 16, 2003, 15:22]
Troubleshoot Microsoft for real! - Online gaming beta
News Microsoft comes in for a lot of stick thanks to its almost daily software glitch patch posts, but when it comes to online gaming, you can be the beta tester, and really shoot-down those pesky bugs! Developed by Microsoft Research and published by...
[October 25, 1999, 11:57]
Sony builds interest in PS2 online gaming with 'EverQuest'
News EverQuest" is one of the biggest financial success stories in the nascent world of online gaming, with more than 400,000 subscribers paying subscription fees -- $12.95 ($9) a month as of 25 April -- for access to the huge virtual world in which...
[April 9, 2002, 9:26]
ECTS: Wrinklies outstrip 20-somethings in online gaming
News Hazell admitted the results were unexpected: "We were very surprised to see the high number of older PC owners enjoying online gaming compared to the younger generation. A study commissioned by Intel has revealed that Britain's more "mature...
[September 6, 1999, 11:57]
No broadband means no online Xbox gaming
News Xbox owners who don't have access to broadband will be unable to sign up for Microsoft's forthcoming online gaming service, the company said this week. Microsoft's online gaming service, called Xbox Live, is due to launch this autumn, costing...
[July 5, 2002, 12:21]
Shockwave surfs into online gaming
News Online gaming has become one of the most popular applications on the Internet. Streaming-media specialist RealNetworks has also entered the field, with an online gaming component to its RealOne subscription service.
[November 8, 2002, 9:29]
Gamania Accelerates Online Gaming With Quad-Core Intel Xeon Processor 5300 Series
White Papers Gamania wanted to deliver highly responsive gaming experience to its members, eliminating waiting time for users and providing instantaneous service, thus maximizing it's competitiveness. Gamania specializes in developing, producing, and managing...
[January 1, 2009, 0:00]
The big online gaming gamble
News Q: Will Sony do all the heavy lifting with online gaming via the PS2, as far as it concerns maintaining servers, doing player-matching -- that kind of thing? Executives say it will take time before people grow comfortable with online gaming and for...
[August 27, 2002, 8:54]
Will 'Sims Online' alter gaming world?
News The multiplayer version of "The Sims", set to debut on Tuesday, has been hailed as the first major test of whether subscription-based online gaming can appeal to a mass audience. Executives at Electronic Arts, parent company of Wright's Maxis...
[December 16, 2002, 7:55]
New Linux application takes Xbox gaming online
News A relatively complex and limited method of playing Xbox games online has been devised. Microsoft will launch the official Xbox network, which will let users play a variety of Xbox games -- including Unreal Championship -- online, in summer 2002.
[November 27, 2001, 11:46]
Online gaming could run and run
News Online gaming could be an unexpected boost to the sector. Sony expects to have more than 30 million PlayStation2 consoles sold by the first quarter of next year; the latest version of Nintendo's Game Boy unit is selling briskly; and Microsoft and...
[July 5, 2001, 13:00]
Gamers get their own unmetered service
News Online gaming service provider Netgames announced Friday it is to launch an unmetered Internet package specifically for gamers. Online gaming is evolving into a global business and Netgames intends to use its unmetered service to stage a number of...
[December 1, 2000, 12:48]
GDC: Game makers grapple with online push
News As Sony and Microsoft rush to plug their video game consoles into the Internet, the people who write and publish games are still wondering how to make online gaming work. That's obvious from discussions and corporate pitches at the Game Developers...
[March 25, 2002, 11:07]
Grid computing plays games
News Inspired by predictions of brisk growth in the $1bn (£0.54bn) online gaming market, IBM, Sun Microsystems and other companies normally not associated with dragon-slaying adventures have launched projects recently to handle the complex...
[June 4, 2004, 12:35]
US Report: Online games to become billion-dollar industry
News "Explosive growth in the number of online households will continue to drive the new market forward, particularly in Europe where online gaming is only just beginning to take off," said market research company Datamonitor.
[June 4, 1998, 6:43]
PBWeb
Downloads Even Balance, Inc.spearheads the effort to fight cheating in the online multiplayer gaming industry. Our flagship product, PunkBuster, spawned the Anti-Cheat movement in online gaming several years ago and was the first system proven effective...
[December 4, 2002, 7:00]
Stakes are high for Xbox online play
News Microsoft on Friday will raise its stakes in the gaming market with an elaborate new online service for its Xbox video game console. Scott Henson, director of platform strategy for Microsoft's Xbox division, said the Xbox Live effort is encouraging...
[November 15, 2002, 8:10]
Sega delays Dreamcast Network
News Sega of America, currently based in Japan for the Tokyo Game Show, said Thursday its Dreamcast Network will not support online gaming until the second half of 2000. And expand to encompass full online gaming during the third and fourth quarter of...
[September 17, 1999, 9:03]



