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'online gaming'.

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Online gaming: A revolution ahead?

News Online gaming via consoles may well revolutionise the game industry and the Internet -- just don't hold your breath. In regard to consoles, Bruno Bonnell, chief executive of publisher Infogrames, said online gaming won't begin to catch on until...

[May 27, 2002, 14:03]

Online gaming predicted to grow sixfold

News It is likely to be a major indicator of the future of console online gaming," Cole said in a statement. Microsoft said in May that it would spend around $2bn to develop a subscription-based online gaming strategy.

[June 7, 2002, 7:31]

IDC: Online gaming rules in Asia

News The popularity of Internet gaming in Asia has topped online buying, says market researcher International Data Corp (IDC). While the Internet gaming surge has largely stemmed from the appeal of massive multiplayer online games, IDC said the industry...

[January 16, 2003, 15:22]

Troubleshoot Microsoft for real! - Online gaming beta

News Microsoft comes in for a lot of stick thanks to its almost daily software glitch patch posts, but when it comes to online gaming, you can be the beta tester, and really shoot-down those pesky bugs! Developed by Microsoft Research and published by...

[October 25, 1999, 11:57]

Gamania Accelerates Online Gaming With Quad-Core Intel Xeon Processor 5300 Series

White Papers Gamania wanted to deliver highly responsive gaming experience to its members, eliminating waiting time for users and providing instantaneous service, thus maximizing it's competitiveness. Gamania specializes in developing, producing, and managing...

[January 1, 2009, 0:00]

ECTS: Wrinklies outstrip 20-somethings in online gaming

News Hazell admitted the results were unexpected: "We were very surprised to see the high number of older PC owners enjoying online gaming compared to the younger generation. A study commissioned by Intel has revealed that Britain's more "mature...

[September 6, 1999, 11:57]

Sony builds interest in PS2 online gaming with 'EverQuest'

News EverQuest" is one of the biggest financial success stories in the nascent world of online gaming, with more than 400,000 subscribers paying subscription fees -- $12.95 ($9) a month as of 25 April -- for access to the huge virtual world in which...

[April 9, 2002, 9:26]

Shockwave surfs into online gaming

News Online gaming has become one of the most popular applications on the Internet. Streaming-media specialist RealNetworks has also entered the field, with an online gaming component to its RealOne subscription service.

[November 8, 2002, 9:29]

No broadband means no online Xbox gaming

News Xbox owners who don't have access to broadband will be unable to sign up for Microsoft's forthcoming online gaming service, the company said this week. Microsoft's online gaming service, called Xbox Live, is due to launch this autumn, costing...

[July 5, 2002, 12:21]

Will 'Sims Online' alter gaming world?

News The multiplayer version of "The Sims", set to debut on Tuesday, has been hailed as the first major test of whether subscription-based online gaming can appeal to a mass audience. Executives at Electronic Arts, parent company of Wright's Maxis...

[December 16, 2002, 7:55]

The big online gaming gamble

News Q: Will Sony do all the heavy lifting with online gaming via the PS2, as far as it concerns maintaining servers, doing player-matching -- that kind of thing? Executives say it will take time before people grow comfortable with online gaming and for...

[August 27, 2002, 8:54]

New Linux application takes Xbox gaming online

News A relatively complex and limited method of playing Xbox games online has been devised. Microsoft will launch the official Xbox network, which will let users play a variety of Xbox games -- including Unreal Championship -- online, in summer 2002.

[November 27, 2001, 11:46]

Online gaming could run and run

News Online gaming could be an unexpected boost to the sector. Sony expects to have more than 30 million PlayStation2 consoles sold by the first quarter of next year; the latest version of Nintendo's Game Boy unit is selling briskly; and Microsoft and...

[July 5, 2001, 13:00]

Gamers get their own unmetered service

News Online gaming service provider Netgames announced Friday it is to launch an unmetered Internet package specifically for gamers. Online gaming is evolving into a global business and Netgames intends to use its unmetered service to stage a number of...

[December 1, 2000, 12:48]

GDC: Game makers grapple with online push

News As Sony and Microsoft rush to plug their video game consoles into the Internet, the people who write and publish games are still wondering how to make online gaming work. That's obvious from discussions and corporate pitches at the Game Developers...

[March 25, 2002, 11:07]

Grid computing plays games

News Inspired by predictions of brisk growth in the $1bn (£0.54bn) online gaming market, IBM, Sun Microsystems and other companies normally not associated with dragon-slaying adventures have launched projects recently to handle the complex...

[June 4, 2004, 12:35]

Mod-chipped Xbox 'can't play Xbox Live' - Microsoft

News Microsoft has finally launched its Xbox Live online gaming service in Asia, but it faces a challenge in the region due to the prevalence of mod chips. Chin Jun Fwu, programme manager of Asia-Pacific online gaming for analysts IDC also declined to...

[November 13, 2003, 9:20]

PBWeb

Downloads Even Balance, Inc.spearheads the effort to fight cheating in the online multiplayer gaming industry. Our flagship product, PunkBuster, spawned the Anti-Cheat movement in online gaming several years ago and was the first system proven effective...

[December 4, 2002, 6:00]

Gaming companies take aim at online profits

News Game publishers and hardware makers are confident that consumers want online gaming. On the console side, publishers say they're happy with consumer acceptance of new online gaming services but need to find a business model somewhere between the...

[May 14, 2004, 11:50]

Gamer wins back virtual swag

News An online gaming company in China was ordered to return a player's virtual goods that had been hacked and stolen. In China, online gaming is poised to be serious money. The online gaming industry in China is estimated around $242m this year, and is...

[December 29, 2003, 10:50]

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