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All content for

'sample'.

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PC Troubleshooting Basics - Sample Chapter

White Papers The sample chapter also contains quick tips for troubleshooting slow PCs, bypassing BIOS passwords, understanding BIOS beep codes and more. Spend less time troubleshooting PCs. Download the PC Troubleshooting Basics chapter from TechRepublic's PC...

[May 16, 2006, 0:00]

Introducing WebSphere Service Registry And Repository APIs: Sample Code For Registry And Repository Programming APIs

White Papers This paper provides a set of sample applications designed to illustrate the use of the programming APIs for IBM WebSphere Service Registry and Repository. This paper focuses on the Java J2EE EJB interfaces and includes comprehensive sample code...

[April 30, 2008, 0:00]

XML Application Migration From DB2 8.x To DB2 Viper, Part 3: Sample XML Application Migration Scenario

White Papers The scenario goes through the steps of creating a sample application using DB2 UDB Version 8.x functionality for XML. In this paper one goes through an XML application migration process using an example scenario.

[April 29, 2008, 0:00]

Corporate Email Archive Solution: Sample Request For Proposal

White Papers Download and save this free Sample Request for Proposal template -- in MS Word format -- to use as your guide when looking for the perfect Corporate Email Archive Solution for your organization.

[January 30, 2008, 23:00]

SparseMorphTargets Sample

White Papers The SparseMorphTargets sample demonstrates facial animation by combining multiple morph targets on top of a base mesh to create different facial expressions. By combining different poses together at different intensities, the sample can effectively...

[December 7, 2006, 23:00]

Draw Predicated Sample

White Papers This sample uses the occlusion predicate query to avoid drawing unnecessary geometry. The scene contains four meshes, the center columne mesh, the microscope mesh, the city mesh, and the microscope occlusion mesh.

[December 7, 2006, 23:00]

Decision Directed Channel Estimation Employing Sample-Spaced And Fractionally-Spaced CIR Estimators

White Papers Two different estimation methods suitable for both OFDM and MC-CDMA systems are considered, which employ Sample-Spaced (SS) as well as Fractionally-Spaced (FS) a posteriori Channel Impulse Response (CIR) estimators.

[February 21, 2006, 23:00]

FixedFuncEMU Sample

White Papers This sample attempts to emulate certain aspects of the Direct3D 9 fixed function pipeline in a Direct3D 10 environment. This sample attempts to emulate the following aspects of the Direct3D 9 fixed-function pipeline - Fixed-function Transformation...

[December 7, 2006, 23:00]

Download Our Sample WORKDAY Function Spreadsheet

White Papers Download this sample spreadsheet that uses Excel's WORKDAY function to consider only business hours. Excel's DATE function is essential for performing calculations using dates, but it doesn't account for weekends or holidays.

[May 23, 2006, 0:00]

Instancing10 Sample

White Papers This sample demonstrates the use of the Instancing and Texture Arrays to reduce the number of draw calls required to render a complex scene. In addition, it uses AlphaToCoverage to avoid sorting semi-transparent primitives.

[December 7, 2006, 23:00]

ParticlesGS Sample

White Papers This sample implements a complete particle system on the GPU using the Direct3D 10 Geometry Shader, Stream Output, and DrawAuto. This sample uses the stream out capabilities of the geometry shader to store the results of particles calculations into...

[December 7, 2006, 23:00]

PipesGS Sample

White Papers This sample implements two vine generation algorithms on the GPU using the StreamOut capabilities of the Geometry Shader and DrawAuto. The vines for VinesGS are generated using two algorithms. The first algorithm starts the vines at the face...

[December 7, 2006, 23:00]

DisplacementMapping10 Sample

White Papers This sample implements displacement mapping by ray tracing through geometry extruded from a base mesh. The sample uses Direct3D 10 and the geometry shader to extrude prisms which are then decomposed into three tetrahedra for each triangle in the mesh.

[December 7, 2006, 23:00]

Download Our Sample Excel Time Sheet

White Papers Track your hours quickly and easily with this sample Excel time sheet. This form allows you to record what tasks you're working on as well as time spent on breaks.

[May 23, 2006, 0:00]

MotionBlur10 Sample

White Papers This sample implements motion blur using the geometry shader to extrude fins from the original mesh. The MotionBlur10 sample implements motion blur using a geometric approach combined with order independent transparency through the use of...

[December 7, 2006, 23:00]

WebSphere For Z/OS V6 Sample ND Configuration

White Papers It's often true that the best way to learn about something is to see an actual sample of it. The purpose of this paper is, like its predecessor WP100367, to provide documentation about an actual, honest-to-goodness working WebSphere configuration.

[April 30, 2008, 0:00]

Toaster Sample Drivers In The Driver Development Kit

White Papers This paper provides information about the Toaster sample that is included in the Driver Development Kit (DDK) for the Microsoft Windows family of operating systems. This paper therefore introduces the Toaster sample, which contains several sample...

[March 17, 2004, 23:00]

Cyrix's M2 Will Sample In December

News The US chip maker said its M2-codenamed CPU is likely to be with PC makers in small numbers in December, leaving the path open to a head-to-head battle with Intel's "Klamath" MMX-enabled Pentium Pro when volumes of each chip appear in mid-1997.

[September 27, 1996, 16:20]

AMD Will Sample K6 In December

News The Californian chip maker said the part is expected to match or outperform Intel's much-hyped 'Klamath' MMX-enabled Pentium Pro chip, and will ship in first half of 1997. Richard Baker, regional marketing manager for PC products, also took aim at...

[September 30, 1996, 15:15]

SoftParticles Sample

White Papers Particle systems are a common method for creating volumetric effects in games. They can be used to simulate various effects such as fire, cloudes, smoke, dust, glowing projectiles, magic spells, etc. A common technique is to use 2D camera-aligned...

[December 7, 2006, 23:00]


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