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All content for

'tracing graphics hardware'.

4 results. Displaying: 1-4




Ray Tracing On Programmable Graphics Hardware

White Papers This paper evaluates these trends in programmability of the graphics pipeline and explains how ray tracing can be mapped to graphics hardware. Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced...

[January 1, 1970, 0:59]

Photon Mapping On Programmable Graphics Hardware

White Papers The implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon map that is constructed directly on the graphics hardware using one of two methods: the first method is a...

[January 1, 1970, 0:59]

NVidia Wants It All

News So that means improvements to features like per-pixel shading, beefing up of the Transform & Lighting engine, and even exploration of technologies such as ray tracing in real-time. By making the hardware cheap and widely available, nVidia wants to...

[September 5, 2000, 12:43]

Nuggets: Freehand Gets Flash Friendly

News Other new features include the Perspective Grid, for representing 3D media in a 2D drawing environment; a live enveloping tool that lets you warp and distort graphics in real-time; an integrated autotrace feature for converting bitmap graphics to...

[February 22, 2000, 9:44]