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All content for

'virtual worlds'.

71 results. Displaying: 1-20



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Virtual Worlds Join Multiple Player Gaming With The World Of Business Training

White Papers It's an area their researchers call "virtual worlds," and it promises to deliver training in a way that leads more quickly to the kinds of behaviors organizations need from their employees in order to execute strategy better than their competitors.

[May 13, 2004, 1:03]

Nortel: Virtual Worlds May Replace The Office

News Nortel Networks is looking to the next generation of employees to shape the workplace of tomorrow, and high on its agenda is exploring the role of Web 2.0 technologies and virtual worlds such as Linden Lab's Second Life.

[February 1, 2008, 8:17]

Virtual Worlds Driving Move To E-payments

News The e-payment push is not only coming from the price of payment processing: virtual worlds are contributing to the drive to use electronic currencies, such as Second Life's Linden Dollar, with some unwanted consequences.

[November 26, 2007, 8:12]

McAfee: Criminals Hijacking Virtual Worlds

News Virtual worlds are playgrounds not just for people engaging in online fantasy role-playing but for cybercriminals who are looking for places to launder money and steal data, according to a new white paper from McAfee.

[August 28, 2008, 10:31]

Gartner Warns Businesses Over Virtual Worlds

News Companies need to think about security and risk management before they get too excited about virtual worlds, according to analyst group Gartner. The risks businesses face as a result of getting involved in virtual worlds can be significant...

[August 10, 2007, 9:21]

Virtual Worlds, Real Problems

Leader Second Life, like every other 3D virtual environment, is locked in its own world. There are no standards that let you move your avatar, your virtual shop, or any of your innovations between virtual realities.

[June 11, 2007, 17:40]

Collaborating In Virtual Worlds

White Papers Christian is currently Chief Architect of Networked Virtual Environments for Cisco. Hear him share his views on the importance of a communal office space (either real or virtual), the historical role of real-life objects in communication, the...

[March 17, 2008, 13:57]

Roo Reynolds - Web 2.0 And Virtual Worlds

White Papers Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open the presentation means technically open with appropriate APIs but also, more importantly, socially open, with...

[October 6, 2007, 1:00]

Play Money review

Reviews Dibbell has a long history in virtual worlds; an earlier book explored the social and cultural issues surrounding a 'rape' in LambdaMOO. Dibbell intersperses this tale with meanderings into the history of virtual worlds, philosophy, and economics.

[June 12, 2007, 10:05]

Instant Messaging Goes 3D

News Hoping to capitalise on the rising popularity of online virtual worlds such as EverQuest and Sims Online, a California start-up has created 3D instant messaging software complete with playful dogs, drivable cars and personalised avatars that show...

[January 8, 2003, 9:59]

Mapping A Path For The 3D Web

News With the spread of online games, virtual worlds and services such as Google Earth and MySpace.com, people may soon be spending more time, communicating more and shopping more in complex 3D Web environments.

[May 9, 2006, 16:20]

Building Schools For The Future: An Opportunity To Personalise Learning And Fundamentally Re-Think The Business Of Education

White Papers It seeks to characterise a learner-centric, ICT-enabled, blend of virtual and physical worlds that Building Schools for the Future (BSF) champions might like to explore in formulating their own vision of the future of education It contrasts the...

[December 29, 2006, 0:00]

CyberNet Worlds 3D Chat Community

Downloads You will be able to explore dozens of worlds, chat with a diverse culture of people from all around the globe, and learn to build your own virtual home in cyberspace. CyberNet Worlds 3D Chat Community is the complete version of the 3d browser.

[May 23, 2008, 8:01]

Extreme Blue: IBM's Student Demo review

Reviews Agora, another UK project, seeks to improve the experience of shopping for real-world items within virtual worlds such as Second Life. This UK project seeks to capture live events like presentations, conference sessions and concerts, and broadcast...

[September 13, 2007, 14:18]

Can Fantasy Games Make Real Money?

News Microsoft will ship the fantasy role-playing game "Asheron's Call" to stores, while SegaSoft plans to begin public beta-testing of "10Six," its science fiction-based strategy game world.The new games should go a long way in showing whether these...

[November 1, 1999, 9:51]

BT Invites Second Life Users To AvaTalk

News When asked about the benefits of AvaTalk over other free VoIP services, such as Skype, Brotherton said: "It really comes down to the rich immersiveness of virtual worlds. He added: "Our testbed has been Second Life, but we're very much interested...

[March 25, 2008, 14:15]

Accenture: Time Is Ripe To Test Cloud Computing

News On virtual worlds such as Second Life, Swaminathan said: "I don't think, two years from now, there will be a Second Life. Perhaps open standards will make [virtual worlds] more attractive to companies.

[May 22, 2008, 11:54]

Intel: Sentient Mobile Devices Will Understand Users

News Intel also plans to connect the physical and digital worlds via the virtual world, using visually rich interfaces. Jim Held, Intel fellow and director of tera-scale computing research, noted that there are over 2,000 virtual worlds today, and many...

[August 20, 2008, 11:46]

Gartner: Web 2.0 Set To Transform Business

News Other transformational technologies not far behind Web 2.0 on the hype cycle are cloud computing, virtual worlds and service-oriented architecture (SOA) — which the analyst reckons are all within two to five years of mainstream adoption.

[August 12, 2008, 8:19]

Digital Identity Management review

Reviews Topics include everything from identity in virtual worlds to two-factor authentication (the kind of thing banks should be doing to authenticate themselves to customers as well as vice versa). Some may be recognisable: Aleks Krotoski (virtual worlds...

[November 30, 2007, 11:15]


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